Jun 27, 2009

The Beginning

I am always very interested in the metagame aspect of gaming, maybe because once I wanted to be a game developer. Warhammer Online is one of the stops on my 10+ years of online gaming experience, and I have a sudden urge to public write about it.

Warhammer Online is an online RPG developed by EA Mythic, using the IP of Game Workshop's Warhammer Fantasy license. So far it is a tale of rises and falls, delivering on some aspects while failing in other. Some like them for the RvR - the fighting between two realms that go from the first level to the endgame, or presenting a beautiful world set in Warhammer lore. Some hate it for its performance issues, bugs and imbalances, in career and in population. But 9 months after release of the game, complete information on certain game aspects are already hard to come by. Warwiki is a good reference for addon makers, while HammerWiki is a update source for most of the mechanics, I feel that maybe there are some gaps, some basic things that I can talk about here, in this blog.

English is not my first language, and I am not well versed in every aspect of the game, but like a lot of bloggers, I feel the need to express myself. And I hope to leave some records on how the game change over the years, or for as long as I have to drive to do so. I don't claim to know the life cycle of a online game, but I hope, when the readers see the posts on this blog, they can catch a glimpse of the evolving of a MMORPG.

Of course, there would be things of a personal interest too. They will be in a separate category, hopefully not to derailment to the point of the blog.

This is my first time in really doing a blog, so all kinds of criticism are welcome. Hopefully something interesting can come out of this.